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HOW TO SET THE CAMERA, LIGHT & RENDER in BLENDER

 How to set the camera and lighting in Blender?

The Object is created using cube in Blender.

  • Base plane should be created because it is transparent with no ground plane in this case depth of shadow will not be seen clearly
  • Add-Mesh- Plane
  • Scale to the extent as shown so can not see the transparent background.


Add camera press Shift+A and select camera.

In order to place the camera in position near the hand tool we can find Toggle camera view 


Once you press this you will be able to see this on screen. This is nothing  but we are viewing through the camera. 


Should not move the camera using mouse presently if it is done you will come out of the camera.


Click on the small arrow under option select View – check the - Camera to view


Now Select the –Camera- from scene collection  


Now the outer frame -yellow line- viewing of image through camera is locked so can scroll for the created objects location angle as shown. 


Now Click the - Toggle the camera view - to see the camera location and the object


Add lighting press Shift+A and –Light - Area


Select View port shading
Under Render properties – Render Engine- Cycle


Move the Light location as per your desired location


Select the light from Scene collection


Light icon- Object Data properties- shows all the properties of light
  • Type of lights – Point, Sun, Spot & Area
  • Power 
  • Shape
  • Size and 
  • Color 
Of the light can also be edited in the settings.



Select the Table / Cube from Scene collection


Material – Material properties- shows all the properties of Material

Add a new material



Base Color– Select the color


Render the image 
  • Click camera from scene collection
  • Toggle camera view.
  • Under Render- Render image (short cut key - F12)




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